Quiet circle games kindergarten


















If you have 4 or more kids, make it a relay race! Items needed: Empty paper towel or toilet paper tube for each player and a marble super balls also can work.

How to play: Similar to the cotton ball race, create a starting point and a finish line using masking tape. The difference though is that by working in teams, kids have to use the tubes to move the ball forward towards the finish line. You can do this around the house, in the backyard, at school — the options are endless.

If you want to add some education to this game, you can talk to the kids about inertia, gravity, and the basics of geometry. Paper and pencil to keep score. How to play: Pour the candy into the container. You can make the point numbers larger or smaller depending on the age of the children.

First team to reach points is the winner. This is one of the best quiet games for kids who are very competitive. Keep score like a regular baseball game. How to play: Children should be sitting down with their heads down, eyes covered and their thumb up. Seven chosen children walk around and each push down the thumb of one of the other children. The seven kids who had their thumb pushed down stand up and try to guess which child pushed their thumb down.

If they are correct, they get to be one of the chosen seven for the next round. This game obviously works well with a large group of children.

I grew up playing this game and I can tell you that nothing has changed. How to play: Have the kids line up in a row, arms-length apart. The first person in line reads a sentence the leader has written down or whispered to her.

How to play: This is a modern version of the hangman game you may have played in your childhood. With the rate of suicide among youth rising as well as the obvious racial overtones of past lynchings, changing up the game makes sense. Create a second triangle a couple inches to the left or right of your first one, and connect the two with a card laying flat over top.

See how tall you can make your tower. This can be done as an individual. Give everyone a pencil and paper and describe an object for them to draw. They are to follow what YOU are drawing. Required: Container pkgs. Players: Small to large groups. Place a piece of chocolate candy in your mouth— and see how long it takes to melt! No sucking and chewing it! The players start counting substituting buzz for the number seven and multiples of seven.

If a player makes a mistake he must drop out or the whole group must start again. Table Game First, cut three or four plastic straws into pieces about an inch long and put the pieces in a pile in the middle of a table. Put a cup in front of each player. Now to make your claws, cut a straw in half. Tape one half to your first finger and other half to your thumb. When each player has his claws on, the game can begin.

At the count of three everyone starts to pick up straws. When all the straws are gone, the one with the most in his cup is the winner. Partners shake their fists three times—and then show their chosen motion on the count of three.

Winning hands are decided as follows: Rock dulls scissors… Scissors cuts paper… Paper covers rock. Play five or seven times…and see who has the most wins. The first one to the end of the track and back wins. The contestant who holds the note the longest wins. HIGH DIVE: Each player stands on a chair or faces the chair back-rest and then kneels chair seat with ten clothes pins and drops them into an empty bottle.

The player that gets the most wins. All children playing— sit at a table or desk with their heads down. They cover their eyes and stick up one thumb. Seven children who have been chosen— walk around the tables or desks. They then have to guess who was the one who touched their thumb. Pregame preparation: First, fold a paper football. Then, grab a friend and a table! Decide how many points you want to play 35 is a good goal , then flip a coin. Next, the flicker sets the football flat in front of him and flicks it with his finger toward his opponent.

The receiving player then has four flicks — or downs — to slide the ball so that part of it, even a fraction, overhangs the table edge. If the football falls off the table, the defending player takes possession.

If it stops short of the end zone on the 4th flick, the defense takes over where the ball came to rest. Most people know how to play the traditional version of Hangman. Play it like 20 Questions. Play it in Teams using a large whiteboard or black board…Check out some more fun whiteboard games. You may find the older kids also like this version!!!

Adapt tic tac toe to play at different seasons and holidays. Take a large piece of poster board and draw the tic tac toe lines on it and laminate if possible. Example: for Halloween cut-out pumpkin and ghosts or witch hat shapes; then simply play tic tac toe.

For fall cut out two different types of leaves. For winter.. You can also make your TicTac Toe boards with more spaces to make the game more challenging! Instead of two lines each way—try three, four or more! Play the game as usual. Mancala is a game that has been around for centuries.

Forms of this game were played in ancient Africa and Asia. There are many different names, boards and rules of play for Mancala. Children in Africa would play by scooping holes in the dirt to create a game board. This version is one that you can make with a Styrofoam egg carton, two applesauce or pudding cups and dried beans. Of course, you can use anything for game pieces, beads, pennies, or anything small and easy to scoop!

You will need 48 dried beans to start the game — 4 in each cup. Two people play at a time. SET UP : Place the board between the two players so that the long sides face the players- and the two applesauce cups Mancala cups are on the right and left.

You will have six cups of beans facing each player. Place 4 beans in each cup. This cup is where they put the beans they collect. In his or her turn, they pick up all of the beans from one cup on their side of the board- Then — going clockwise- they place one bean at a time in each cup- including their Mancala collection cup until they run out of beans.

You just skip that cup. If the last bean a player has drops into their Mancala cup, they get to go again! Strategy here would tell you to start with the fourth cup from the left. Also- in this version of the game, if you drop the last bean into a cup that already contains beans— you pick up all the beans in that cup and keep going. Your turn ends when you place the last bean into an empty cup!

The game ends when one player has no more beans left in the cups on their side of the board. The player with the most beans in their Mancala cup wins! There are many versions of the game. In my experience, kids seem to like this one the best. Games are a great way to learn math concepts such as strategy, thinking ahead, spatial sense and logical reasoning…. All know how to play, so here are variations:. The player who makes three in a row loses. The player with the most three-in-a-row sets wins.

Setup: Draw a rectangular arrangement of dots and decide who goes first. The array of dots may be of any size. Try starting with a 6 x 5 grid. PLAY: Players take turns drawing one horizontal or vertical line segment to connect adjacent dots. When a line segment completes a square, the player who made the move wins that square and writes his or her initials inside it. That player then takes a bonus move. If the bonus move results in another square, the player takes another bonus move.

Two players face each other. The bottom pair of hands tries to slap the back of the upper pair of 5. If the player succeeds in slapping one or both hands, continue in the same way. If the player misses, the players reverse roles. Remind kids—gentle on the hand slaps! For ages of 8 and older—two players You need 21 toothpicks, beans or other small markers. Arrange the 21 toothpicks or other objects in a continuous, straight, horizontal line.

Taking turns- each player picks up 1, 2, or 3 sticks at a time. Have your group get in pairs. The pairs will sit on the floor, back pressed to back. They must stand up without using their hands. It can end here…OR… After a pair stands up, have them find another pair and all 4 of them must sit down and stand up. Go on as such until the entire group is together and have everyone try to stand up.

This is a good game to promote friendliness and it is a really fun when you have an exceptionally large group. When a squiggle is received it can be rotated in any direction to get an idea what to make out of it.

The results usually bring lots of laughter. Next this sheet of paper is given to the next player. She opens her eyes. She then has three chances to guess who has the button. Catch the Bunny is a fun and simple game. Have everyone sit in a circle. The Bunny a small ball begins the game. Choose one person to begin the game by passing the Bunny to the person next to them in the circle. That person will pass the Bunny in the same direction to the person next to them and ….

One camper goes into the middle of the circle with a ball or fun throwable object. As the …. To set up the Categories Game, arrange the group in a circle. The group continues the beat for the entire game. The leader then calls out a category, such as colors, insects, states, cars, etc. You need a Rubber Chicken for this game. Arrange players a circle and have one player go into the middle. Choose a topic. For the Circle Run game, assign players in a circle and assign numbers to every child in turn around the circle.

The game leader calls out a number and all players with that number stand up and run clockwise around the circle. After one warm-up …. The goal is to be the player in the 1 spot. Gather all the people in a circle and number each player in order. The player with the number 1, usually the leader, starts by tapping a rhythm on their legs and ground.

A group of kids of any size and all ages ready to have fun! Group: make sure the it person is not discovered by the person in the center. Everyone sits in a circle and we choose one person to leave the circle. Then, you choose one person to be it. A ball and the campers to make a circle more then 6 campers to try to gain control of the ball all campers should be standing in a circle with their legs spread apart.

The ball is in the middle of …. The one that guesses it correctly goes next. Expand the boundaries as needed. To have fun. To make it around the circle. To remember both actions for each person.



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