You can browse the code on GitHub, clone a personal copy of the repository from Git, or download a zipped archive of all the samples. We welcome feedback, so feel free to open an issue within the repository if you have a problem or question.
These samples are designed to run on desktop, mobile, and future devices that support the Universal Windows Platform UWP. Previously released SDKs and emulators, including update details, can be found on the archive page. When you use new APIs, consider writing your app to be adaptive so that it runs correctly on the widest array of Windows devices.
An adaptive app "lights up" with new features wherever the devices and Windows version supports them, but otherwise offers only the functionality available on the detected platform version. For implementation details, see the Version adaptive code article. Get the latest editions of Visual Studio and Windows 10 development tools. Find previous releases of the Window SDK and other tools. Stay in touch with the latest SDK flights by subscribing to our blog.
Find the key dates for Windows release updates and end of support. Review the Release notes and Known Issues. Hardware requirements 1. Samples Windows app samples are now available through GitHub. Apps that were linking against api-ms-win-net-isolation-l Removed irprops. The other part of the original CRT is vcruntime. It contains the C runtime support, startup, and termination code, and everything else that didn't go into the UCRT.
For more information, see CRT library features. It's also available as an installable component for all earlier supported versions of Windows. For a complete list of supported operating systems, see Windows SDK. To retarget your projects to use the latest Windows SDK when you upgrade from a project version before Visual Studio , follow these steps:. Make sure the latest Windows SDK is installed. A standalone version is available at Windows SDK. Open the shortcut menu for the project node, and choose Retarget projects.
The Review Solution Actions dialog appears. Generally speaking, we recommend you choose the latest installed version. Choose the OK button to apply the change. Update support for wireless pairing. Add support for incremental APK installation. Improve performance of adb push on high-latency connections. Fix hang when using adb install on something that isn't actually a file. Add --fastdeploy option to adb install , for incremental updates to APKs while developing.
This also fixes a related bug in the Android Studio Profilers that causes an AdbCommandRejectedException , which you can see in the idea. Fix devices going offline on Windows. Improve adb install output and help text. On Linux, when connecting to a newer adb server, instead of killing the server and starting an older one, adb attempts to launch the newer version transparently.
Previously, adb root; adb wait-for-device could mistakenly return immediately if adb wait-for-device started before adb noticed that the device had disconnected. Fixes authentication—when the private key used for authentication does not match the public key—by calculating the public key from the private key, instead of assuming that they match. Updated Windows requirements The platform tools now depend on the Windows Universal C Runtime, which is usually installed by default via Windows Update.
If you see errors mentioning missing DLLs, you may need to manually fetch and install the runtime package. Upon disconnection, adb will attempt to reconnect for up to 60 seconds before abandoning a connection. Fix Unicode console output on Windows. Thanks to external contributor Spencer Low! Fix a file descriptor double-close that can occur, resulting in connections being closed when an adb connect happens simultaneously.
Fix adb forward --list when used with more than one device connected. Sort output of adb devices by connection type and device serial. Increase the socket listen backlog to allow for more simulataneous adb commands. Improve error output for adb connect. Clean up help output. Add product. Avoid bricking new devices when using a too-old version of fastboot by allowing factory image packages to require support for specific partitions. In this release, the old non-libusb implementation remains the default.
Introduction 1. Accepting this License Agreement 2. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity. SDK License from Google 3.
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