This broadcast will be both a presentation and an opportunity for members of the community to ask questions. This has been an incredible year for Diablo II: Resurrected. We wish our community a happy holiday season and a happy new year! Thank you for playing our game and thank you for your continued support!
If you want to learn more about Diablo II: Resurrected, check out our website here , or for real-time updates, follow our official Twitter Diablo. Skip to Main Content Skip to Footer. Overwatch League. Log In. All News. Diablo II: Resurrected. Blizzard Entertainment December 15, Greetings, Heroes of Sanctuary. Ladder Rank play is arriving early next year!
Our priority for Ladder Rank play has always been for this mode to be a smooth experience. The competitive nature of this feature demands stability as players race towards Our teams have continued to invest time in making the game experience and performance smoother for everyone.
Hardcore Ladder The hardcore only 1 life version of Ladder play that encompasses playing with four acts. Like the Amazon, we like the current state of the Necromancer class. Nonetheless, we see an opportunity to improve specific Summons we believe are underused.
We're balancing elemental damages of Skeletal Mages and making lesser used Golems more effective. Additionally, we see opportunities for Bone skill improvements in high difficulty. World of Warcraft. Diablo II: Resurrected Patch 2. Diablo III. Inside Blizzard. Virtuous Command no longer plays an attack animation when it triggers. Fixed an issue that caused the additional Templar's Verdict from Templar's Vindication to not deal damage based on the initial Templar's Verdict. Stacks up to 5 times was no stacks.
Shadow Mastery: Shadow Weaving no longer benefits multiple times from damage amplifying effects. Shadowy Apparitions no longer causes targets to drop Stealth if they deal no damage. Wrathful Faerie s Night Fae now properly grant resources to the casting Priest when there are multiple Wrathful Faerie s active on the target.
Mindgames Venthyr no longer reverses damage or healing from itself when reflected. Venomous Wounds now restores 8 Energy was 7. Slice and Dice Rank 2 has been removed. Fixed an issue that allowed Poison Bomb Talent to deal damage to Sapped targets while not breaking the crowd-control. Subtlety Fixed an issue that caused Premeditation Talent to rarely not be applied when entering Stealth.
It is now removed when the target leaves combat and no longer refunds a charge and gets removed when the target is healed to full. Venthyr has been redesigned — no longer costs Energy was 20 Energy , duration reduced to 12 seconds was 20 seconds , Haste is now granted immediately, and no longer has a second activation. Fixed an issue that prevented Serrated Bone Spike 's Necrolord initial damage from dealing a critical strike.
Fixed an issue that prevented Serrated Bone Spike 's Necrolord bleed debuff from being counted towards the Envenom damage bonus from Doomblade Legendary Power. Fixed an issue that prevented critical strikes with Serrated Bone Spike 's Necrolord initial damage from generating an additional combo point with Seal Fate.
Conduit s Lashing Scars Venthyr now causes 4 additional lashes was 2. Fixed an issue that caused the Count the Odds buff to be removed when any Roll the Bones enhancements expire. Fixed an issue where Stormkeeper Talent and Maelstrom Weapon Talent were both increasing the damage of Chain Lightning at the same time. Fixed an issue where Earthen Wall Totem Talent could absorb more damage than intended when an area damage spell hit multiple allies.
Fixed an issue that caused Primordial Wave Necrolord to not be usable on allies that are in Mercenary Mode. Chain Harvest Venthyr will now light up on the Action Bar when players can cast it instantly through Maelstrom Weapon.
Affliction Malefic Rapture no longer causes targets to drop Stealth if it deals no damage. Malefic Rapture will no longer waste a Soul Shard if there are no targets are within line of sight when the cast is completed.
Seed of Corruption now properly deals damage and applies Corruption if the Warlock is crowd-controlled when the seed detonates. Destruction Mastery: Chaotic Energies now properly increases the damage of Corruption.
Impending Catastrophe Venthyr no longer damages Totem s in its path to the target. Fury Fixed an issue that prevented the Whirlwind buff to not be applied to the Warrior if Whirlwind was cast during Charge. The cooldown is now 2 minutes was 3 minutes , duration is now 15 seconds was 20 seconds , and the Rage generation is now 4 Rage per second for Arms and Protection, and 6 Rage per second for Fury. Passive effect — Moving near an enemy's corpse consumes their essence to reduce Fleshcraft 's cooldown by 1 second.
The slime creatures within the Plaguefall dungeon will now grant their buffs when their corpses are consumed by Fleshcraft 's passive effect was when Fleshcraft was used on their corpses. Soulbind s Volatile Solvent Plague Deviser Marileth now triggers when Fleshcraft 's passive effect consumes a corpse's essence was when Fleshcraft is cast. Resourceful Fleshcrafting Bonesmith Heirmir has been redesigned — When Fleshcraft's passive effect consumes a corpse, the cooldown of Fleshcraft is reduced by an additional 1 second.
This effect has a 5 second cooldown between summoning skeletons. Night Fae Spirits within The Queen's Conservatory are eager to return to life and will now automatically provide players with their reward without having to speak to them first. Soulbind s Fixed an issue that sometimes caused players to die through Podtender Dreamweaver if the lethal blow had a large overkill.
One-time reputation items from Temel and Lady Ilinca will no longer appear once learned. Dungeons and Raids Castle Nathria With the closing of the Alliance Hall of Fame, cross-realm Mythic Castle Nathria will be available for all players starting on the next raid lockout for each region.
Veteran Stoneguard's Sintouched Blade now casts less frequently on all difficulties. Halls of Atonement Loyal Stoneborn now persists for 45 seconds when Charmed by a Venthyr player was 30 seconds. Sanguine Depths Anima Cage s now persist for 1 minute after activation was 45 seconds. While active, Sinfall Boon is applied to players when any enemy is slain nearby was certain enemy types and duration increased to 75 seconds was 60 seconds. Moved one of the Anima Cages away from a patrolling Chamber Sentinel.
Theater of Pain Necrolord's Chosen covenant perk now has a duration of 6 minutes was 5 minutes. Mythic Keystone Dungeons The formula for determining the level of the first Mythic Keystone players receive each week has been adjusted. Previously, players would always receive a Keystone 1 level below the highest they'd completed so far in Season 1. After this change, if you finish a Mythic Keystone dungeon in time during the week, the next week's Great Vault will contain a Keystone of that same level.
Gear acquired from Mythic Keystone dungeons are now upgradable with Valor, a new currency that is earned from completing Mythic Keystone dungeons and covenant Calling s. The weekly Valor cap will start at Valor earnable in the first week, and will increase by Valor each week.
There will be a maximum of Valor a character can hold at a time. Gear that dropped before the patch is unable to be upgraded. Completing a Mythic Keystone dungeon after the timer has ended will now reward a second item.
The item level of the second item will be slightly lower e. Potency Conduits now also drop in Castle Nathria. Once players reach 40 Renown with their Covenant, the weekly quest to gather Anima will now award you with gold. Once players have recruited the maximum amount of Souls for their Covenant, the weekly quest to rescue Souls from the Maw will now award you with Anima.
Rhinestone Sunglasses can now be used in transmogrification and will appear in your collection once found. Vendor prices for items below item level 75 have been adjusted. The Lightless Force weapon enchant no longer targets out-of-combat or crowd-controlled enemies. The Hunger of the Pack trinket now grants the Speed stat instead of movement speed percentage. Vengeance The casted Eye Beam from Collective Anguish 's summoned ally now always deals critical strikes.
Frenzyband now reduces the cooldown of Berserk by. Guardian Legacy of the Sleeper's Berserk description now notes that the Druid is immune to crowd-control while active. Restoration Verdant Infusion extends the duration of your heal over time effects on the Swiftmend target by 10 seconds was 8 seconds. Expanded Potential procs per minute increased to 2 was 1. Freezing Winds now triggers Fingers of Frost every 2 seconds was 3 seconds.
Shadowbreaker, Dawn of the Sun buff duration increased to 8 seconds was 6 seconds. Maraad 's Dying Breath 's healing bonus to Light of the Martyr no longer increases self-damage taken. The Magistrate's Judgment now grants the proper amount of Crusade stacks when Holy Power is spent while under its effect. Discipline Cauterizing Shadows now functions with Mastery: Grace.
Kiss of Death reduces the cooldown of Shadow Word : Death by 12 seconds was 8 seconds. Additionally, if the Priest is crowd controlled while Divine Image is active, the image will cast single target healing spells on nearby low-hp allies. Divine Image spell-mirroring cooldown removed e. Flash Concentration buff duration increased to 20 seconds was 15 seconds.
Measured Contemplation is now cleared upon starting an Arena match. Support Blizzard Watch on Patreon Disable ads, get exclusive content, and more!
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