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Manuals and documentation related to the Atari ST computer. Media Type Media Type. Year Year. I have also added in a quick help section to explain what the options are in the compiler. This version comes patched and updated with the Falcon extensions by Anthony Hoskin. I have had no contact with AH since so I consider the extension abondonware.
Anthony if you are out there then please get in touch! These draw commands are backwards compatible with the ST.
On the missing link disk is a file called MAKE. BAS which allows you to convert sprites to other formats. The missing […]. So, what does this map look like then? Well load one of the example files on the […]. It covers a lot of areas of STOS programming including a set of extra commands plus better faster versions of old ones.
In this tutorial, I shall take you step by step through the commands explaining in detail how to […]. Ever fancied writing your own art package? Well in this tutorial I am going to show you how to program a few options that you would normally find in an art package. I have written a full art package called Grafix Art and the routines printed here are taken straight from it. First of all, […]. STOS sprites can certainly be a pain sometimes. This article aims to make using them a little easier to understand.
This version waits to any key to be pressed and then moves to the next line. Line 50 blit cls physic — All this does is clear the screen, or does it? At its core, yes, it simply clears the screen. But to the computer it does magic. Where the regular CLS command actually needs to go into every screen memory address and set it to 0 using up valuable CPU time, this command does the same thing with the Blitter in a faster way and independent of other running code.
Line 60 default — This sets back all of the editor defaults. After you have saved it in the same folder as the back1. Hey Joel! There will be many more. It explains how to set up a development […]. Initially by Peter Hickman and then ending its run with Dion Guy.
You can find decent scans of these magazines on atarimania. I love Page 6. I have been reading through them cutting out all of the reviews and i saw all of the STOS stuff. This configuration would have taken me weeks to set up. Thanks for looking into GFA and the other alternatives as well. You saved us all a lot of time! I hope to eventually code on the PC, test with the emulator Hatari, and then port my programs to real metal via Ultra Satan. Looking forward to learning more about STOS with your next tutorial.
Hopefully you continue this series as this will no doubt blow the doors open to Atari ST development for many newcomers in the future. The simplicity of this approach to teaching is spot-on!
Getting excited about the Atari ST! Build it and they will come! Hey James. More are coming. Thanks for the kind words!
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