The Haunting will feature a total of three limited-time modes that will be available to play during spooky season. Some feature a twist on some Call of Duty staples while other modes will be extremely familiar to fans of more casual party modes. Find everything you need to know about the new modes making their way into the game in this article!
In a blog post published on October 18th, Activision unveiled further details on each of the three modes. Here's a complete list of modes:. Call of Duty Cold War features several distinct maps in which players can outsmart and outgun one another. From the bright neon lights of Miami to the solemn recluses of Nuketown 84 , players can experience different map layouts and fantastic views.
Want to experience the fast-paced multiplayer mode with your friends on console? Try the Split Screen function! By dividing your screen into 2, both players can battle on the same display at the same time!
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Stitch Zeyna Bulldozer. Have some feedback? Click here Your feedbacks will be checked by our staffs and will be attended to accordingly. Reader Comments. For each flag you get a set amount of points per second, so the more flags you hold, the quicker you score up.
There are two rounds and a score limit of to win. Ground War - These are larger games of Team Deathmatch and Domination with teams of 9 each instead of a limit of 6 per team. Same basic rules, just more people per team. Demolition - Teams alternate attacking and defending two bomb sites. Once a team has planted the bomb, they need to defend it for 30 seconds until it detonates, while the defending team needs to disarm it once activated.
Once one bomb site is destroyed, they are given additional time to destroy the second site. This is a similar mode to Search and Destroy, with a few significant differences.
Kill Confirmed - Each killed enemy drops a set of dog tags. You need to pick them up to score a point for your team. Enemy dogtags show up as gold and score you points. If it was not your kill, the person who killed the player gets an additional 25 points. Collecting a downed teammates dogtags prevents the other team from collecting it. Hardpoint - There are specific areas of the map that rotate as the Hardpoint.
Capturing and holding a Hardpoint by keeping a player in the area scores you a point per second. If a player from each team is in the hardpoint, it is considered "contested", and neither team scores a point. If there are no players on the hardpoint, then no team will score as the hardpoint is neutral at that time.
Headquarters - Somewhat similar to Hardpoint, there is a rotating neutral base on the level. The team to capture it gets to hold it to gain points, while the opposing team tries to destroy it. The team that captures the Headquarters will not respawn until the Headquarters has been destroyed by the opposing team.
Capture The Flag - Another standard - one team has to capture and return the other team's flag to their flag base. Players respawn shortly after death. The first team to reach the score limit, or the team with the higher score when the timer runs out, wins the match. If less than 10 seconds remain, consider moving toward the next point ahead of time. Look for a waypoint indicating the next zone when there are 10 seconds or less remaining on the current zone. A competitive fan-favorite objective mode returning from Black Ops 4 , Control tasks players with capturing or defending two stationary objectives on the map.
Each round lasts one and a half minutes and each team of six is given 30 lives. The attacking team earns additional time after capturing one of the objectives.
Unlike Domination or Hardpoint, only the attacking team can capture the objective, and once they do, it disappears from the map. The attacking team wins the round if they capture both points successfully. The defending team wins if they defend at least one objective and the clock runs out. If your team has more lives, go ahead and attempt those risky and aggressive plays. The game clock extends after capturing a point, and that extra time can be crucial in winning the round. The attacking team wins if they successfully plant the bomb and detonate one of two bomb sites on the map.
The defending team wins if they prevent them from doing so before the clock runs out, or if they manage to defuse a planted bomb before it detonates. There are no respawns in this mode. Either team wins if they eliminate every player on the opposing team. The first team to win six rounds wins the match. The less the defending team can anticipate your opening move, the more likely your squad can catch them by surprise.
With no respawns in the round, the last thing you want is to face an enemy team with. Once planted, the bomb activates a countdown timer before detonation. On the defending side, if the other team has recklessly left the bomb unattended, forget seeking them out and go in for the defuse, or get stealthy and defuse the bomb while the enemy is looking the other way. While not a game mode in itself, Hardcore drastically changes the flow of the match in several ways: including reduced health for all players, no health regeneration, a limited HUD, and friendly fire.
Because friendly fire is enabled, watch your fire and think before tossing grenades and calling in certain Scorestreaks! Consider equipping it if you normally have trouble finding fights or want to minimize enemy flanking opportunities.
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