Portal Stories Mel Free Download. Portal Stories: Mel adds a few new features such as water putting out fire, electrified water and a deadly version of the emancipation grill as well as using familiar puzzle elements from previous games in new ways, such as tractor beams, light bridges, and paint gels. There are a total of 22 levels in the game which the developers expect would take players from 6 to 10 hours to complete.
The mod starts when Mel, an Olympian from the fictional Nuremberg Olympics, arrives by tram at the Aperture: Science Innovators headquarters in Michigan. She then enters the massive underground complex as a volunteer test subject on October 14, After the test goes wrong and she is put in suspension for decades, Mel is woken up and finds much of the facility in disrepair.
She encounters a Cave Johnson impersonator telling her nothing is wrong and that she is still in Later on, it is revealed that the voice talking to her is a maintenance core named Virgil, who offers to help her escape from the facility if she helps him get back on a management rail he fell off.
After helping her to obtain the portal gun, Virgil guides Mel through the remnants of the old facility, explaining that the destruction of GLaDOS from the events of Portal has caused most of the control systems in the facility to falter. They continue upwards but learn that due to the reserve power coming on a prototype security system, AEGIS, has become active in the absence of GLaDOS and is tracking them through the facility, trying to eliminate them after mistaking them first as unregistered life forms then as potential threats to the long dead scientists.
After traveling through some old and overgrown test chambers, the duo eventually arrive at AEGIS's central core. Virgil leads Mel to the elevator, has her destroy the portal gun, and says his goodbyes as she ascends to the surface.
Mel opens a door leading to the outside world to find the same town she walked through decades ago to get to Aperture both modernized and in ruins. Portal 2 is a worthy successor to the classic Portal, which is an impressive feat. The sequel not only gives gamers more unique puzzle-solving gameplay, but it also expands the universe in some fun ways.
It's also absolutely hilarious, with characters and cutscenes guaranteed to make you laugh out loud. Portal 2 also manages to improve upon the original with some fun new mechanics and a fleshed-out cooperative campaign, so the experience never feels retreaded or stale.
Even if you don't consider yourself an expert at first-person games, you should try out Portal 2 if you're a fan of puzzle games. It's a truly unforgettable experience that's satisfying, hilarious, and tons of fun to play. Browse games Game Portals. Portal 2.
Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. The puzzles get pretty tough, but the learning curve makes sure you're ready for the challenges when they come. The incredible thing about Portal is that is manages to be a compelling first person 3D adventure where your character never shoots a gun.
There is a mystery behind who you are, what Aperture Science is and more, and it's fascinating to discover what's going on while you solve the puzzles. GLaDOS is one of the most iconic and effective 'baddies' you will meet in a video game too. Portal is a must play. Download the demo right away and get going! Portal is an unforgettable experience, and thankfully the adventure continues in the equally brilliant sequel! It was awesome,like seriously!!!
Laws concerning the use of this software vary from country to country. We do not encourage or condone the use of this program if it is in violation of these laws. Once you reach the game's inarguably joyous ending, Portafs tagline suddenly rings true. It might be short, but it's a wonderful learning experience, forcing you to rethink rather base concepts of the first-person genre. Also, it makes Prey's static wormholes look really shit. Now, it seems, we're thinking with portals.
It Starts With you waking up in a plastic prison, staring at your hands and watching a clock slowly ticking down - while an odd computerised voice chirps in the background.
It's instantly compelling and, interestingly enough, instantly reminiscent of the Half-Life of old. When the timer ticks down a portal appears, through which I can see myself staring into the portal - a balding man clad in a Guantanamo-orange jumpsuit.
From here I move on into the madness. When the tinier ticks down a portal appears, through 9SV which I can see myself staring into the portal - a balding man clad in a Guantanamo-orange K jumpsuit. From here I move on w into the madness. An hour previous to this, K in the real world, I'd met the designers of Portal.
Six recent graduates from DigiPen university there's normally seven of them, but one of them was skiving in Vegas , all in possession of toothy grins and remarkably cheery demeanours. An outlook that could perhaps have been expected after being given offices in Valve towers after head-honcho Gabe Newell had seen their final project of their uni courses - the beautifully conceived and designed Narbacular Drop - and set a remarkable precedent by hiring the entire team with a Sourced-up version on his mind.
Even more amazingly, two of the Portal development gang are women -a concept that I, after four years of solid games journalism without having to confront such a terrifying prospect, single-mindedly failed to cope with. Back to the game though, and ten minutes into the game I was standing 50ft above the cold, hospital-white tones of a far distant floor, deep within the research centre in which I was trapped. Over this pit was the exit, its ledge far further away than 1 could jump.
With a left-click I fired a blue portal onto the cold white floor below me, before turning degrees and with a deft right-click, planted a red portal on an intriguingly jutted out panel far above my ahead.
Then, reader, I jumped. Tumbling through the blue portal vertically, I emerged through the red portal travelling horizontally and at the same speed that gravity had previously granted. Flying over the chasm of the pit and skidding through the exit, a computerised voice applauded me, before informing me that both cake and grievance counselling would be available at the end of the test should it be desired.
Portal takes Prey's scripted portal dynamic and shoves it so far, far up its arse. I mean, in Prey could you magic up two portals on the floor then push a box into one and watch gravity bob it up and down in each of them?
Has any game given such backhanded witty praise as an unseen Al chirruping "Unbelievable! You must be the pride of!
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