Lost odyssey lift game


















As the story progresses, more immortals join him in the search for answers. Together, they unravel a story involving memories of the past—both good and bad.

In its effort to step backwards in time, Lost Odyssey has unfortunately adopted some areas better left to the sands of time. Random monster events make progress annoying, as well as huge gaps where there are no save points. Other aspects of gameplay can also cause frustration, such as two back-to-back fetch quests, or a dungeon that sends you back to the beginning every time you fall into a difficult to see hole.

One unique aspect is how rings can be used in combat to give your characters a bonus. Pieces for these rings can be found in little clay pots around the world. These rings once created can also be constantly upgraded to make them more powerful as the game progresses. Scrap that, I did it too.

Haha simultaneous. More topics from this board Another console? Best place to level? The guides contradict each other. General 1 Answer How do I solve the clock in the mansion? Side Quest 2 Answers How long is the game? You'll need to find few items before we can tinker with this puzzle. Exit S. Return to the large mirror and it's time travel for you. Take the mirror to be taken back to present.

Walk back S notice the screaming person in the mirror , exit W into [Entrance Hall] and again take W exit. Take the mirror back to the past.

It contains four circles N has a picture of a bow, E has a picture of a vase, S has a picture of a wheat, and W has a picture of a celestial sphere. Enter left door. Go the the right room now. Use the mirror in [The Past within the Mirror - Hallway right side ] to return to the present and leg it for [Courtyard]. The plate that is already here is the one depicting a pot.

Why have you invaded my hermitage? If you have nothing to ask, then you should leave immediately. Though you may see my door with your eyes, my quest for solitude ensures it will remain untouched. However, if you still insist on meeting me, you will find the key at your feet. Follow the symbols of light and proceed with order. Celestial sign will light up - counting from left to right, there are four mirrors along N side of this room. Begin by taking second one to access NW room - here step on celestial sign to complete step 1 out of four.

Return thru same mirror and check the ground pattern near stone tablet - wheat sign is now glowing. Take the fourth mirror to SE room and step on wheat sign to complete step 2 out of four.

Return thru same mirror and check the ground pattern near stone tablet - bow sign is now glowing. Take the third mirror to NE room, then sniff along W wall to find a lever. Pull it to have a stone pillar rise and cover the gap in another part of the room we'll make use of it later.

Step on bow plate to complete step 3 out of four. Return thru same mirror and check the ground pattern near stone tablet - pot sign is now glowing. Take the first mirror to SW room and step on pot sign to complete step 4 final one!

Doing this shatters the stone tablet in central room. Return thru the same mirror Return to the central room - I advise you backtrack to [Entrance Hall] and save your game, cos you have a boss coming up.

You're about to enter non-difficult boss battle, so let's talk some preps. The stuff you need is Gamble magic, and Magic Ring. Return to [Hermitage] and advance N for a scene, then a boss battle ensues. I want to have fun with my girls, and don't want to be bothered by some old geezers. Bodies of Thought will not attack you - instead they use their attacks against the target you need to protect before her HP is down for the count.

Reducing Body's HP lessens the amount of damage it inflicts to Sorceress, therefore I suggest that you begin by magically attacking each Body once in the first turn. Note that Bodies have elemental counters enabled, so sticking to rephys isn't recommended. Sorceress will use Scream every so often - all it does is change element property of all Bodies She comes equipped with Crescent Rod and joins as lv25 hawtness-material. Hm, if I were in Kaim's shoes, I'd go with Ming. Return to world map and leave for Tosca.

It reads - "An object charged with magic energy lies in the great monster meeting hall in the Black Cave. It reads - "A treasure that Lirum held dear is hidden somewhere in the cliff of the North Cape. It reads - "A bird hid something near the front door of the old sorceress' mansion. Go N, and N again at first cross. Advance to the end of the cape for a scene, then when you go back S, slowly sniff along W edge until a prompt for "Examine" pipes up.

Leave for world map and go to [Old Sorceress' Mansion]. Walk N, then turn W to the dead end with a chest we already looted. If you want, hoppalongcassidy to [Numara Atoll] and gain few levels for Sarah and Mack - lv30 is recommended for the long run. Leave for world map and select [Black Cave]. Don't loiter in green goo for too long, or you'll take damage.

You can see another chest in these parts, but you can't collect its contents from where you are. You need to make a parachute drop to it. If you don't, you'll fall thru holes in the ground back to [Foul Swamp] and will need to retrace your steps.

Firefly is welcome to have around, because if you get close to a hole in the ground, it'll be revealed. I don't recommend running in this area - take it slow and you'll get to the other end.

May want to get another firefly, since you were forced to lose previous one as we crossed wind current. Make sure you have a firefly on your shoulder and carefully tread the floor until you find three holes close together. Before we deal with them, carry on SW from your position and exit to [Foul Swamp]. Back to [Helltrap]. Get down and use the shortcut to return to [Helltrap]. Walk S, until "Examine" prompt pipes up.

Back to 1stcross, NE, keep walking and then ram the cylinder to have lights go out. Equip Wind Rings, and begin hunting for Rough Eaters. Kill off three groups before commencing another boss battle. A new enemy will enter the dudes rampaging around - you can easily distinguish it by its red eyes. Engaging a victorious battle with it means getting out of [Black Cave]. Jealousy Pheromone Cry Take note of Queen and its abilities - when it uses Pheromone on one of Servants, that dude's abilities increase and it gains access to powerful attack Rush.

When that happens, it's in your best interest to take out powered-up bastid. As a trade-off, other Servants won't attack you, but their ally instead. Don't count on too much damage from those attacks - around 10 dmg or so. So yeah, it sucks.

Queen's rephy has a chance to petrify you, while Servant's rephy carries curse ailment. All enemies are weak to wind, so Wind and company will go a long way in dealing damage; use Mack and his Wall skill to rebuff your GC. To remove enemies' GC, you need to slay original four Servants that entered the battle - fortunately new ones don't recover GC as they enter battle. If you'd like to quickly eliminate Queen, use Gamble against it - its damage isn't affected by GC.

Here's your chance to obtain an extra Slot Seed unfortunately you can't gather a Mingload of them - make sure to steal Slot Seed from the Queen and then reduce its HP to critical levels so it runs away on next turn.

Track it down again for a rematch. Fight starts again with Queen and four Servants at its side, however Queen's HP isn't recovered, which is a good thing. Battle ends once all foes are eliminated. Exit N to world map, and depart for City of Saman. And there's 4th Pipot in the pot - give it all Seeds you have so far, which is Next reward coming soon!

Back to [Main Street] and enter first E door. Back to [Main Street] and enter second W door. Back to [Main Street]. Check out the closet for G. Back to [Main Street] and enter the other N door. Audun offers an upgrade in healing items - you can now buy Healing Tanks. Go see that pot Pipot. Now try to enter the port by taking W exit in town - Davle will stop you and request that you help him look for the captain Dozel. Apparently the captain has stomach problems and as such he had to go somewhere to do that stuff Dozel shows up and leaves for the port, which is where you're going as well.

Approach the group of people, then choose to board the ship. Bizarre Howl Appear All of them are of organic type and weak to earth attacks, so equip Bio Ring and Earth Ring to increase your damage output. In order to win the battle, Mantalas must be killed. That or endure the battle until Mantalas decides to flee from battle. This is a pretty straightforward fight with enemies that don't use too much of magic attacks, not counting paralysis annoyance from their rephys.

Whenever you deal any type of damage to Mantalas, it uses Bizarre Howl to call in Manta reinforcements in case you killed any , and then disappears from battle until you kill fresh seafood. Once Mantalas returns, ready your strongest earth-based move be it magical or physical and continue the exercise until Mantalas is KOed or flees. You'll arrive at your destination once Seth wakes up. Marine Division] You'll gain control at the ship docked near Experimental Staff, so head back inside the ship.

If you miss buying these two spells now, you will have another chance to buy them at start of disc 3 in shops of [Gohtza]. If you miss buying them even then, then they're gone forever!!! When you're souped up, head outside. Marine Division] Start walking towards E. Operation Division] Go forward for a scene, ascend the stairs and approach the green button for another scene. Pressing this button does nothing significant, so carry on W.

You'll soon get to a sliding platform, which is operated by a button on it. Use the same platform to return back across, then walk all the way NW. Climb back up, operate nearby green button, walk over raised crate, try to operate the terminal. For these terminals you'll be needing Gate Passes, which I advised you to steal from Uhran Guardsmans.

You need single Gate Pass to unlock this terminal granting you access to an elevator - don't use it just yet. Take the elevator on W side of the area the one you needed to use Gate Pass for. Go E for a scene, cross, E Operate the green button to raise the crate, then hop on sliding platform and ride it right. Press green button to lower same crate down, then hop on sliding platform to ride it left - but since crate is in the way, it'll stop next to catwalk on the right you can't reach otherwise.

Platform'll stop next to catwalk on the left you can't reach otherwise. Ride sliding platform to the left, raise the crate, ride sliding platform to the right, lower the crate, ride sliding platform to the left, but now it bumps into the crate. Platform'll stop next to catwalk on the right you can't reach otherwise.

Take the path you already took, but the exception will be - when you ride the sliding platform, it'll bump into the crate you lowered, thus letting you access SE portion of the area. Here you can ride the elevator back down. That's it for the area, return to [Upper Division]. Upper Division] Walk W, operate green button to raise a crate shortcut created , then use single Gate Pass on the terminal, and exit to [Outer Division]. Outer Division] Take the gate to the W.

There's a small quest with technicians involved, and you need to do some backtracking. Return downstairs and take the door back into [Upper Division]. Upper Division] Take the elevator down to [Operation Division].

Operation Division] Take SE exit. Outer Division] Descend a ladder, cross the bridge to the left, ascend a ladder, talk to Yarlon, descend a ladder, cross the bridge to the right, descend a ladder, grab the crate and push it off so it falls down, operate the green switch to lower the bridge, step on bridge and grab the crate across.

Now pull it to the right as far as you can, let go of it, operate the switch to raise the bridge, grab the crate and push it off, operate the switch to lower the bridge. You can now talk to Morenis, who wants to see you deliver same message to another guy. Return to the top of E. Take the final stairs up, and notice the ladder in the floor - take it down. Press the glowing button to raise a bridge, then cross it to find Yask.

You ready for the showdown? Enter the big door on the top. Forceus Prisma Mortal Enemy will switch between Forceus and Prisma spells on first four turns, and finish you off with Pain Surge on fifth. Don't worry - this is not game over, it's supposed to happen.

Outer Division] Don't waste time with battles - equip Turn-Tail skill and escape from any Battles you fall into. Walk down the winding stairs and take first N door. Upper Division] At cross go W, then S. Outer Division] Take the winding stairs down. Marine Division] Almost there - walk N for few scenes.

If you talk to Zole the auctioneer and get the message "Sorry, but could you come back later? We're kinda out of stuff to sell right now. If you missed collecting an item from a spot you can always access, then such item will NOT be for sale. Be vary of the difference. Go outside and enter [Main Street]. Go back outside and try to leave Saman via S exit. It's time to take the rest of the day off.

Walk W to run into group of people in front of Riordan's - two people are accusing Talio of stealing some money. Talk to Talio and at prompt choose "Not at all. Talio saw a crow fly out of the store with a bag and land in some tree.

Leave the area and come back to talk to Talio again for treasure hunt info. It reads - "A smuggling-ship crewman hid something in front of the water banks at Saman Port. Visit Audun's and talk to Valle inside for treasure hunt info. It reads - "The monster king of the Ice Canyon hid something within the ice. Either go to [Numara Atoll] and SP-grind to have "special" chrs learn new skills from accessories you obtained or travel to next destination - [Ice Canyon].

They can steal items, weapons and accessories from you, and then run away with it if you don't manage to kill them before they swipe something. You can get the items back in a specific way, so don't worry if something important gets stolen - but you don't want to let too many items get stolen, otherwise it'll be bad news for you.

Now careful - cross the bridge W of the chest you just opened, at other side go N and slide down to the ledge below. Drop back down onto the central path. Walk to the N end and observe the shape trapped in ice - it resembles a monster. Exit SE. Slide down, walk past three wind currents, follow the path Reach 3rdcross, NW path, walk behind the cave's wall to reach that penguin who'll jump off the ledge.

If Elmons have managed to steal at least one item from you, you can now enter event battle against Elmon Leader back in [Ice Gorge]. Item Blast deals 50 dmg for each item stolen from you, so if they stole 10 items, you'll take dmg.

Boss coming up! Tail Crush Bind Voice Headbutt Freeform skill is a must to be equipped, since Dino has a moveset which pulls everybody in front row. Since boss is of organic type, Bio-type rings will go a long way in nailing the sucker. Make sure you steal Slot Seed as well - too bad we can't let it escape and steal another Personally I found it better to fight with everyone in front row, but to each her own.

Keep healthy with Zephyra and soon Dino will defrost into nothingness. Return to [Ice Canyon] before moving on with the story. Eventually one of them will swipe off Elmon Crown which is what you want. Don't let them steal too many items or Item Blast will grow very powerful.

After they take off with Elmon Crown, go bully them again Item Blast All-Seal All-Aquara Before burying Leader, make sure to swipe its Mind Bangle. Exit to world map and go to [Khent]. Exit to world map and go to [Gohtza].

Go further N to the big monitor that showed a scene from before. Carry on N and take next E door. The only new accessory they sell is Obsidian Spirit Band you'll get a free one in a jiffy , and you can buy a whole lot of ring ingredients for crafting new rings. Keep at least G on you, don't blow all of your money on new stuff just yet. BTW, the item store is selling Mana Bottles now. Ringmaker Trace is here as well, though he'll also need to wait till later.

Leave for world make and jiggle to [Khent]. Return to [Low Town]. We'll now use G I told you to hold on - talk to Banion near gambling table and he'll ask for loan. Leave the room and enter it ten times, which in the long run equals ten loans of G to Banion. Always invest G! After talking to him for 11th time you'll get G! Exit to the staircase section. Now go blow your dough on the goods in the store in [Middle Town]. You'll be wanting to have two lv2 rings for each element. Take the elevator on W side down to the station.

Ensure everyone is at least on lv As Seth, board the elevator. Gimme more, Ming Hey, you ever wondered why Ming wears double panties? Continue E. Repeat the procedure for second barrier set Nothing but troubles. Take SE moving stairs. Return to [Waiting Room] and take NE moving stairs.

Take E moving stairs don't worry, you can access them now. Win an event battle against 2x Striker and 2x Land Walker - Spartan Ring will deal good amount of damage to mechanical bastards. Next event battle unfolds - equip Kaim with accessory that allows him to cast magic, then blast 2x Land Walker for scrap metal. Protection Train will cast Protection which nullifies any physical damage, but still leaves it vulnerable to magic attacks.

If you want, you can have both Kaim and Sarah blast Train with Gamble until it's defeated. Train's rephys aren't weak as you'd think them to be, so be on your guard and recover GC so that Sarah doesn't take too much damage from Magic Cannon.

Protection dissolves after several turns have passed, or Train was target of enough attacks. Protection dissolving means allowing Kaim to move in and get a good strike with physicals.

Exit S, descend the stairs and approach the monitor to begin the speech. Afterwards ascend the stairs and exit NE. Step into the glowing circle and enter the event battle against seven Acolytes.

Remember that "last" one of the Acolytes, as he will be "important" later. Afterwards, examine the door controls to enter next car. The train is slowly being frozen up, so don't linger too long in the icy parts or it'll be game over for you if at least one chr's HP reaches zero.

Carry on NW, check door controls to enter middle part of [Freight Car]. Open the door by examining the controls, then advance into event battle with 2x Glacier Fragment. Check out final door controls and enter next [Freight Car]. When you pass final box with diamond-shape on top, pull it out, and then down. Examine door controls to get to NW part of the car.

Check out the memo along E side - the password? It's been changed again S of your position you can find another memo - third number is "4". N from first memo you had to read is third memo - second number is "2".

Final memo is pinned to the wall on end of the car - fourth number is "0". So the password is "". Check out the door controls and input the password Tolten learns Member Hit skill on lv Tolten learns Break Hit skill on lv Tolten learns MP Gift skill on lv Tolten learns Absorb Guard skill on lv Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Lost Odyssey Uhra lift mini game.

More topics from this board Another console? Best place to level? The guides contradict each other.



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